Devlog #3 - Back so soon?
Just passing by to drop some notes, nothign to see here
Fun fact, did you know this game was meant to be a RPG?
Anyways, here are the latest thoughts about Magitopia!
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The game has been feeling a little lacking, since it does not have a proper “end goal” yet. However, after bouncing ideas back and forth with a friend, I arrived to a few ideas that could really add to the game.
First, adding a different environment for the player to explore could incentivise more playtime and more engagement.
Then, adding a proper end goal. This was trickier, as I didnt want it to feel like it had to be rushed. But we found a solution to that that works with my current mechanics.
Here is a summary: In the game world, it hasn’t rained in a while, and a great dragon has gone missing. It is said that one can entice it to return with an offering of its favourite food, a very rare fruit from a faraway land. The seed for this fruit is expensive and takes a lot of time to grow. The goal is to make enough money to buy the seed, grow it, and bring the dragon back.
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Files
Get Magitopia
Magitopia
(WIP) A farming and foraging game where you brew potions to sell :)
Status | In development |
Author | AyumuTheDreamer |
Tags | Casual, Cute, Relaxing, Short, Singleplayer |
More posts
- Devlog #8Dec 09, 2023
- Devlog #7Dec 08, 2023
- Devlog #6Dec 08, 2023
- Devlog #5Dec 08, 2023
- Devlog #4 - Almost thereNov 27, 2023
- Devlog #3 - Is this readable yet?Nov 01, 2023
- Devlog #2 - Mountain timeOct 29, 2023
- Devlog #1 - Hi :)Oct 25, 2023
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